TODO

What needs to be done? And what has been doneĀ  and when.

Web & Server Related

  • Add TODO content. VIP 70%.
  • Fix redirection from other domains. Done.
  • Create seafile file sharing. Done.
  • Create backups. Done.
  • Add content to Game Features > Realism. TBD 1Q 2017
  • Add content to Game Features > Combat. TBD 1Q 2017
  • Add content to Game Features > Technology. TBD 1Q 2017
  • Add visuals > pre works. Done.
  • Add visuals > screenshots. TBD 2Q 2017
  • Add visuals > artwork. TBD 2Q 2017
  • Add visuals > video. TBD 2Q 2017
  • Create forum. TBD 3Q 2017
  • Add content to community. TBD 3Q 2017
  • Create email server with imap and web access. TBD 2Q 2017
  • Add content to team. VIP 30%.

Game Creation Phase 1

State of game, with basic content added to review asset creation process. Basic walls, towers and gates created and textured. Game terrain generator added. One uniform rigged unit created. One production building, one farm field and mine created. First version of UI. TBD in Q1 or Q2.

  • Basic Stone Walls. model done. texture done.
  • Basic types of ground. Dirt, stone and grass with all possible shapes. model VIP 90%. texture 0%.
  • Basic Stone Towers. Small, medium, large, super large. model VIP 80%. texture 60%.
  • Basic Stone Gates. Small, medium and large. VIP 60%. model 60%. texture 60%. rig 0%
  • Basic Stone Diagonal Walls.. Way to do it in Unity without creating special assetsĀ  0%.
  • Basic Production Building. 4 levels. model 0%. texture 0%. rig 0%.
  • Basic Farm field. model 0%. texture 0%. rig 0%.
  • Rigged unit. Different colors will be used to mimic different unit types. model 0%. texture 0%. rig 0%.
  • First version of game menu to start and stop game
  • First version of game settings menu
  • First version of game UI menu
  • Firts AI for production units. inluding pathfinding.
  • Game objects with hitbars. Everything can be destroyed, everything can be mined.
  • Prototype of multiplayer created. VIP 5%.
  • Unlimited game ground generator created. VIP 5%.
  • Modular buildings builder. VIP 0%.
  • Continuous game save feature (to review bot cheat free status)
  • Name Kings and Keeps. Done.

Game Creation Phase 2

After initial game prototype creation this is the crucial phase to successful game creation. Everything has to be described and all concept art has to be created. All production flows and dependencies has to be made. Everything has to be put into game at least like placeholder. TBD in Q1 and Q2 2017.

  • Game production flow created VIP 60%
  • All types of stone walls
  • All types of castle special buildings
  • All types of production buildings
  • All types of farm buildings
  • All types of mining buildings
  • All types of workers described. VIP 50%
  • All types of attacking war units described. VIP 20%.
  • All types of defenders type of units described
  • Al types of wild creatures described. VIP 20%.
  • Everything put into game at lest like prototype or unpolished mesh. VIP 2%.
  • Buildings status shown as progressbar
  • Unit status shown as progressbar
  • “Playable game” Aplha 001

Game Creation Phase 3

All models created, textured and rigged. Sounds added. TBD in Q3 2017

Game Creation Phase 4

Bugfixing, Balancing. Polshing. Bugfixing, Balancing. TBD in Q4 2017.

Game ALPHA phase finished

Game Beta Phase 1

If successfully funded on kickstarter. Funding game making studio. Hire artists. Game devs. Testers and so on.

More content in the game. Improved quality.